![]() ![]() About a year after MEHEM, JohnP released JAM (JohnP’s Alternate Mass Effect Happy Ending Mod - yeah, the names started getting out of control lmao), which was essentially the same concept, but took a ‘less is more’ approach, subtly recutting the ending to achieve the same result without the new fanmade cinematics and voiceover. ![]() I don’t wish to insult the mod, but it’s highly ambitious and uses fan recorded VO and cinematics, which obviously can’t blend seamlessly with the cinematics made by a professional triple-A studio. ![]() “When people think of ending mods, most of them are probably referring to MrFob’s ‘Mass Effect Happy Ending Mod.’ This is the landmark mod that kickstarted our whole community, but it would be fair to say that it hasn’t aged well. They’re both movies that have the same concept and similar execution, but they’re still two different movies.” To use a strange but also very apt example, it’s like the movies Friends with Benefits and No Strings Attached. The difference there is that it would be another mod author approaching the same mod concept rather than the exact same mod. However, just because someone made a happy ending mod for Mass Effect 3 doesn’t mean that someone else can’t also make one. If they say no or don’t respond, that’s the end of it. If one of us wanted to recreate someone else’s original trilogy mod in Legendary Edition, we’d reach out to the original author and ask for permission. “We have the utmost respect for the wishes of our fellow mod authors. And of course, some may be reimagined as an entirely new (but similar) mod by a new author. Some will get remade by the original author. Some mods might get handed over to another author to remake with the original author’s blessing. “While we’re likely to see a lot of new faces join the community, the veteran modding scene is very small and tight knit, and so we’ve already started talking to each other about how we’re going to handle this. “Though this will take a very long time - years even,” Ainsworth says. “Once the toolset is ready to release and we can actually start making proper mods that edit the game packages, that’s when we’ll start really seeing how things have changed.” “I can tell you that the remaster has injected a lot of excitement into the community due to all the new possibilities,” Ainsworth tells me. Ainsworth explains that the community is still in an assessment period right now, documenting the changes made in Legendary Edition while their programmers dig into the files and put together the new modding toolset - once that’s done, though, it’s game ball. Regardless of this decision, ending mods will be added to Mass Effect Legendary Edition in due course, as well as mods for seven unused same-sex romances, a cut quest about hanar wars, and a ditched Mandalorian-esque mining planet called Caleston, which later became Therum. So while I wish they’d done more, I can understand their reasoning as to why they didn’t.” If they admit the ending was fundamentally bad writing, that can be quite embarrassing for them publicly, especially since they already tried to patch it up with the Extended Cut DLC. “On the other hand they’re obviously not going to look at the ending mods and change the ending because for them it comes down to artistic integrity. ![]()
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